Interface MessageHandler
- All Known Implementing Classes:
GameSetupHandler
,MotherNatureDestinationHandler
,MoveStudentHandler
,PlayAssistantCardHandler
,PlayCharacterCardHandler
,SelectCloudHandler
public interface MessageHandler
The processing of client-side commands by the controller is operated by a message handler entity.
This interface encloses a state pattern, which will be implemented by concrete classes.
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Method Summary
Modifier and TypeMethodDescriptiongetHelp()
Returns a help message which lists the possible user actions for the current phase of the game.void
Handles and responds to the specified message received by the client, according to the rules regarding the current phase of the game.void
handleDisconnectedUser
(String username) Plays the specified user's turn according to the rules if they are disconnected and the game is not idle.void
sendReconnectUpdate
(String username) Sends a broadcast update after the specified user's reconnection in order to make sure every player has the information they need in order to play.
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Method Details
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handle
Handles and responds to the specified message received by the client, according to the rules regarding the current phase of the game.- Parameters:
m
- theGameMessage
received by the client.- Throws:
NoConnectionException
- if no connection can be retrieved for the sender of the message.
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getHelp
String getHelp()Returns a help message which lists the possible user actions for the current phase of the game.- Returns:
- a help message which lists the possible user actions for the current phase of the game.
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handleDisconnectedUser
Plays the specified user's turn according to the rules if they are disconnected and the game is not idle.- Parameters:
username
- the disconnected user's username.
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sendReconnectUpdate
Sends a broadcast update after the specified user's reconnection in order to make sure every player has the information they need in order to play.- Parameters:
username
- the reconnected user's username.
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